PREVIEW THE GAMES!!

EPOC 2019 features some amazing games! We do have a couple of returning contenders as is the nature of our business. Check out these awesome titles by these great designers. Please join us as we support and celebrate the veterans and the new comers to the industry!

7th Inning Stretch

epoc-game-preview-7th-inning-stretch

Description

7th Inning Stretch is a head to head baseball strategy game. Players play as baseball teams using a unique D8 pitching system. Use strategy, logic and abilities to score runs and win the game.

Attributes

Designed By: Aaron Sebastian
Publisher:
Players: 2 (Will have 4 games available per time slot)
Playtime: 45 - 60 minutes
Mechanics: Dice Rolling, Strategy

Demo Schedule

Saturday:
3 PM - 5 PM - TABLE 10

Altars of Sacridice

Description

AoS is a game for two players in a randomly changing arena. Monsters engage in combat and sacrifice themselves at volatile altars--dice that spin up until they explode--earning themselves eternal glory and earning you victory points.

Attributes

Designed By: Rowan Massing
Publisher:
Players: 2 (Will have 2 games available per time slot)
Playtime: 60 - 90 minutes
Mechanics: Allocation of Dice Rolls to Perform Actions, Grid Movement, Ameritrash/Euro hybrid

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 7

Saturday:
1 PM - 3 PM - TABLE 7
3PM - 5 PM - TABLE 7

Assualt: Ship 4-2-6

Description

Attributes

Designed By: Scott MacArthur
Publisher:
Players: 2 - 4
Playtime:
Mechanics:

Demo Schedule

Friday:
1 PM - 3PM - TABLE 9

Bandroom Blitz

epoc-game-preview-band-room-blitz

Description

In Bandroom Blitz everyone gets a turn as band leader. The player in this position plays category cards from their hand for the rest of the table. Everyone else has a minute to come up with an original band name fitting those cards. But they aren't totally subject to the leaders whims. A player can add modifiers to change the categories in play, force the name into a specific genre or format, and other round altering effects. For those especially knowledged on band names coming up with an existing band name within just 30 seconds will instantly win them the round.

Attributes

Designed By: Andrew Baldock
Publisher: Medieval Knieval Gaming
Players: 3 - 10
Playtime: 30 - 90 minutes
Mechanics: Party Game, Judging, Timed Play, Word Association

Demo Schedule

Saturday:
9 AM - 11 AM - TABLE 8

Sunday:
9 AM - 11 AM - TABLE 8
1 PM - 3 PM - TABLE 8

Battalion

epoc-game-preview-batallion

Description

Battalion is a game of medieval warfare and strategy, where Players must compete to capture and control as much territory as they can in order to claim the Crown. Whichever Player controls the Crown at the end of the game is declared the victor. In this game, the position of Players’ military forces is represented on the Game Board with ‘Battalion’ Tokens, whereas the composition of their forces is represented in greater detail in the form of cards. A variable Game Board makes for a different experience each time you play, with unique geographical barriers to overcome.

Attributes

Designed By: Joshua Soren
Publisher:
Players: 2 - 6 (4 or more is preferred)
Playtime: 180 - 200 minutes
Mechanics: Military Deployment, Dice-based Combat, Periodic Economic Balancing

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 6

Saturday:
1 PM - 3 PM - TABLE 8
3PM - 5PM - TABLE 8

Candy Chaos

epoc-game-preview-candy-chaos

Description

Candy Chaos is a Halloween Exploration and Adventure game for 2-6 players. Players take the roles of costumed adolescents in a gated community in search of candy, spooky haunted houses, and mischief.

Attributes

Designed By: Aaron Sebastian
Publisher:
Players: 2 - 6
Playtime: 40 - 60
Mechanics: Tile placement, meeple movement

Demo Schedule

Saturday:
11 AM - 1 PM - TABLE 10
1 PM - 3 PM - TABLE 10

Cataclysm//Regeneration

epoc-game-preview-cataclysm-regeneration

Description

Cataclysm//Regeneration is a medium-weight science-fiction strategy game in which 2-4 players compete against once another to locate the emergency backup programs needed to re-code the Artificial Intelligence that once ran their City. Use your workers to acquire programs, recruit more survivors, upgrade them with bionic implants to make them more powerful and intelligent, and ultimately re-code the AI and lead the City into a new golden age.

Attributes

Designed By: Jared McGeough
Publisher:
Players: 2 - 4
Playtime: 45 - 90 minutes
Mechanics: Dice Worker Placement, Area Control, Tile-Laying, Resource Management

Demo Schedule

Saturday:
11 AM - 1 PM - TABLE 4

CatHEXis - Battle for the Throne

epoc-game-preview-cathexis

Description

CatHEXis - Battle for the Throne, is a dice heavy battlefield strategy game. Mine your resources so that you can build the structures needed, to put out your best troops. Can you win the day and defeat your opponents? The field awaits, time to pick up your sword.

Attributes

Designed By: Brad Atchison
Publisher:
Players: 2 - 4
Playtime: 90 - 150 minutes
Mechanics: Dice Based, Resource Management, Area of Control, Battlefield Strategy War

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 1

Saturday:
3 PM - 5 PM - TABLE 2

Caverns and Cave-ins

epoc-game-preview-caverns-cave-ins

Description

Calling all Miners! An exclusive mining contract is waiting for the miner who can prove to be the most adaptable and profitable. As you dig down through stacks of tiles, resources become more valuable and hazards become more perilous. Set collect resources for a higher paying production bonus or sell those resources to be refined at the apt time. Hazards can cut into your profits. Choose to spend on safety for protection or push your luck and cut corners on safety increasing profits but leaving you vulnerable. Can you mine the highest profits to win the contract?

Attributes

Designed By: Tom Layton
Publisher:
Players: 2 - 6
Playtime: 45 - 60 minutes
Mechanics: Push Your Luck, Set Collection

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 9

Saturday:
9 AM - 11 AM - TABLE 7

Dice Connect

epoc-game-preview-dice-connect

Description

Dice Connect is an abstract strategy dice game where your decisions determine the outcome, and dice rolls can change your strategy. Travel safe and family friendly, Dice Connect comes equipped with multiple game types where no two game plays are alike!

Attributes

Designed By: Bruno Steppuhn
Publisher:
Players: 2 - 4 (will have 2 games available per time slot)
Playtime: 5 - 30 minutes
Mechanics: Dice Rolling, Strategy

Demo Schedule

Friday:
1 PM - 3 PM - TABLE 2

Saturday:
9 AM - 11 AM - TABLE 1
3 PM - 5 PM - TABLE 3

Distinction

epoc-game-preview-distinction

Description

Distinction is an arena brawler for 3 to 6 players. Heroes, Leaders and Villains from throughout history have been resurrected to battle for ultimate glory in a dangerous arena, filled with powerful loot but even more powerful monsters. Health is a resource in Distinction, and when reduced to zero, a character falls. Death is not the end, however, as a character that dies is brought back as a Fallen Warrior - a soul doomed to haunt the arena! Fallen Warriors deal unblockable damage and gain further Victory Points for their controller. When all teams have fallen but one, the game ends, and this final remaining player is given an end game Victory Point bonus. After all results are in, the winner is the player with the most Victory Points.

Attributes

Designed By: Tyler Holman
Publisher:
Players: 3 - 6
Playtime: 45 - 90 minutes
Mechanics: Area/Grid Movement, Turn Based Strategy, Press Your Luck

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 15

Saturday:
3 PM - 5 PM - TABLE 15
1 PM - 3 PM - TABLE 15

Sunday:
1 PM - 3 PM - TABLE 4

Divided Loyalties

Description

You are a Leader of a great nation of your own creation. With the world having been remade in a magical apocalypse, everything is new. You seek to explore the new lands, claim them for your own, amass an army, and unite the people under one banner--yours. But you are not the only Leader; there are others that seek to do the same. Can you outsmart or overpower your enemies, gain the loyalty of the lands, and become one nation under your leadership before anyone else?

Attributes

Designed By: Ozzy Beaven
Publisher:
Players: Groups of 2, 3, 4, or two groups of 2 players
Playtime: 60 - 90 minutes
Mechanics: Strategy, Action Management, Army Management, Dice Rolling, Positioning

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 10

Saturday:
9 AM - 11 AM - TABLE 10

Sunday:
9 AM - 11 AM - TABLE 10

DNA

epoc-game-preview-dna

Description

In DNA manipulate the genetic code to create your own unique creature. Over 4 rounds draft from a selection of mutations as well as body parts from animals like eagles, lions, horses, lizards, humans and more. Then roll the dice and align the base pairs of DNA to build your chosen code. Once a code has been completed add that mutation or body part to your creature. Lab space is limited, and you must directly compete with other scientists who are building their own set of genetic codes. Points are awarded to players who can build compatible body parts or form mythical creatures. The players with the most points will win.

Attributes

Designed By: Tom Layton
Publisher:
Players: 2 - 4
Playtime: 30 minutes
Mechanics: Drafting, Worker Placement

Demo Schedule

Sunday:
11 AM - 1 PM - TABLE 7

Fire in the kitchen

Description

We are playing 4 penguins who’ve had a girls night out. We left our roommate Lance at home: Lance has decided to make popcorn on the stove, however, he’s got busy texting and wandered off. Fire in the kitchen! Depending on dice rolls the fires will spread. Players must coordinate their efforts, using extinguish and movement (dice allocation) to put the fires out and get everyone out safely!

Attributes

Designed By: Andy Pierce
Publisher:
Players: 2 - 4
Playtime:
Mechanics: Bag Drafting and Dice Allocation. Light Strategy, Cooperative Play

Demo Schedule

Friday:
11 AM - 1 PM - TABLE 9

Sunday:
9 AM - 11 AM - TABLE 2
1 PM - 3 PM - TABLE 7

Frontlines: World War III

Description

Attributes

Designed By: Scott MacArthur
Publisher:
Players: 2
Playtime:
Mechanics:

Demo Schedule

Sunday:
1 PM - 3 PM - TABLE 9

Galactic Payload

Description

Galactic Payload is a pick-up/delivery sci-fi game with some light engine building mechanics. 2-4 competing factions are trying to colonize a new planet. Contribute to the colonies progress and earn influence points. Whomever has collected the highest number of infuence points will steer the future direction of the colony and thererfore, win the game.

Attributes

Designed By: Nathan Ottenson
Publisher:
Players: 2 - 4
Playtime: 90 - 120 minutes
Mechanics: Pick-up Deliver, Resource Management, Engine Building, Dice-based Combat

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 2

Saturday:
3 PM - 5 PM - TABLE 1

Sunday:
11 AM - 1 PM - TABLE 1

Geopowr

epoc-game-preview-geopowr2

Description

Galactic Payload is a pick-up/delivery sci-fi game with some light engine building mechanics. 2-4 competing factions are trying to colonize a new planet. Contribute to the colonies progress and earn influence points. Whomever has collected the highest number of infuence points will steer the future direction of the colony and thererfore, win the game.

Attributes

Designed By: Michael Overduin
Publisher:
Players: 1 - 6
Playtime: 30 - 60 minutes
Mechanics: Tile Placement, Stacking cubes, Cooperative and Combative Strategy, Tactics (incl. Linking, Boosting, Blocking)

Demo Schedule

Friday:
9 AM - 11 AM - TABLE 1

Saturday:
11 AM - 1 PM - TABLE 1
5 PM - 7 PM - TABLE 1

Hack.Jack

Description

Hack.Jack is a 2-5 player Cyberpunk deck builder where players are hackers trying to steal money from terminals and crooked corporations to get ready for the one big job. Whoever has the most Notoriety after then wins the game

Attributes

Designed By: Keith Donaldson
Publisher: Diceborn Games
Players: 2 - 5
Playtime: 30 - 60 minutes
Mechanics: Push your luck, Deck Builder, BlackJack

Demo Schedule

Sunday:
1 PM - 3 PM - TABLE 6

Heathdom

Description

The small Heathdom has been struggling with Howler attacks recently. 2-5 players take control of Regents in the Heathdom tasked to help rebuild the town. Their goal, to help explore the nearby area, gather resources and help bring prosperity to the Heathdom. Regents will vote on events that come up and donate to the people to help prevent unrest. They only have 3 seasons to prepare before winter comes. The most prestigious Regent will be honored at the head of the council.

Attributes

Designed By: Keith Donaldson
Publisher: Diceborn Games
Players: 2 - 5
Playtime: 60 - 90 minutes
Mechanics: Action Selection, Resource Management, Secret Bidding

Demo Schedule

Friday:
1 PM - 3 PM - TABLE 6

Sunday:
9 AM - 11 AM - TABLE 6

Hexahedron Wars: Mobile Strike

epoc-game-preview-hexahedron-wars-mobile-strike

Description

Hexahedron Wars: Mobile Strike is a turn based strategy game. Two or four players work methodically to move their dice soldiers across the battle grid in an attempt to conquer their opponent’s home base. Players will use logic, cunning, and pure luck to obtain ultimate victory.

Attributes

Designed By: Todd McConnell
Publisher:
Players: 2 - 4
Playtime: 30 - 60 minutes
Mechanics: Dice Rolling, Strategy, Position Awareness

Demo Schedule

Friday:
11 AM - 1 PM - TABLE 1

Saturday:
1 AM - 3 PM - TABLE 4

Sunday:
9 AM - 11 AM - TABLE 1

Hygge Hollow

epoc-game-preview-hygge-hollow

Description

A cozy worker placement and resource management game for 2-4. Players use shared dice to gather and build through 3 seasons, in preparation for winter. Hedgehogs and Racoons and Bears, oh my!!

Attributes

Designed By: Roberta Taylor
Publisher:
Players: 2 - 4 (4 players preferred)
Playtime: 60 minutes
Mechanics: Worker Placement, Engine Building, Dice

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 9

Jane Austen Dance Party!

epoc-game-preview-jane-austen-dance-party

Description

In Jane Austen Dance Party! you secretly play the role of one of the four leading women of Austen's best-known novel, Pride and Prejudice -- Elizabeth Bennet, Jane Bennet, Caroline Bingley, and Lydia Bennet -- vying to dance with, and exert influence over, the novel's various "single men in possession of a good fortune": Mr. Darcy, Charles Bingley, George Wickham, and Mr Collins.

Attributes

Designed By: Jared McGeough
Publisher:
Players: 2 - 4
Playtime: 20 - 40 minutes
Mechanics: Secret Roles, Hand Managment, Roll-and-Move

Demo Schedule

Saturday:
9 AM - 11 AM - TABLE 4

Kaiju Conquest

epoc-game-preview-kaiju-conquest

Description

A sci-fi strategy game of alien invasion and battles between giant mecha and kaiju. Play the Sazzarran Empire using teleportation, military units and giant kaiju, or the United Earth Reaction Force defending Earth against invasion with their own military units and giant mecha.

Attributes

Designed By: Warren Loewen
Publisher:
Players: 2 - 4
Playtime: 90 - 150 minutes
Mechanics: Dice Rolling, Area of Control, Resource Management, Resource Management

Demo Schedule

Friday:
1 PM - 3 PM - TABLE 3

Sunday:
11 AM - 1 PM - TABLE 5

Machinations of Empires

Description

In Machinations of Empires players each represent the foreign service of a different Galactic Empire, in competition for allies from among the smaller powers. Each round players have the option to declare a role, allowing them a suite of actions for that round, with the goal of being the first player to successfully claim 2 smaller powers as Allies. Manipulate Influence across the board, with a combination of honesty and bluffing, and stake your claim.

Attributes

Designed By: Brian Wynder
Publisher:
Players: 3 - 5
Playtime: 45 - 90 minutes
Mechanics: Role Declaration, Area Control, Bluffing

Demo Schedule

Sunday:
1 PM - 3 PM - TABLE 3

Machines of War

Description

Machines of War is an engine-building military strategy game. Build your machine, and conquer the city, while undermining your opponents' plans.

Attributes

Designed By: Preston Meyer
Publisher:
Players: 2 - 5
Playtime: 60 - 100 minutes
Mechanics: Deck-building, Area-control, Strategy

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 4

Saturday:
11 AM - 1 PM - TABLE 5

Sunday:
1 PM - 3 PM - TABLE 2

Maverick

Description

The year is 1849. Your first taste of gold has left you hungry for more. With a handful of dynamites, go out and claim your reward. At nighttime, head to the saloon to win some hands. Gold-rushing, dice-bumping, and fearless – like a true Maverick!

Attributes

Designed By: Alex Racine
Publisher:
Players: 2 - 6 (looking for 4 players)
Playtime: 60 minutes
Mechanics: Dice Rolling, Dice Bumping, Strategy

Demo Schedule

Friday:
1 PM - 3 PM - TABLE 4

Sunday:
1 PM - 3 PM - TABLE 6

Mingle 'Cause You're Single

Description

Like any first date, you (the Candidate) are essentially auditioning for sex with someone whom, for the sake of the game, you are attracted to (the Dater). The difference in Mingle is that, not only are you competing for the Date’s attention with other players (I dunno, maybe it’s not THAT different), you are also given a new Quirk on top of your, already thriving, personality, that you must use in conversation. Additionally, you will be given an Action which must be physically acted out.

Attributes

Designed By: Aaron Cyr, Travis Beausoleil
Publisher:
Players: 3 - 8
Playtime: 10 - 60 minutes
Mechanics: Party Game, Card Based, Improvisational, Being Rediculous

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 8
7 PM - 9 PM - TABLE 8

Saturday:
11 AM - 1 PM - TABLE 7

Murders in the Rue Morgue

epoc-game-preview-murders-in-the-rue-morgue

Description

Based on the first modern detective story by Edgar Allan Poe; players are ingenious detectives trying to deduce the perpetrators of a crime from a lineup of 11 nefarious suspects. Whittle down the suspects, collect clues, and play hunches to prove you are the most brilliant detective there is.

Attributes

Designed By: Adam Wyse
Publisher:
Players: 2 - 5
Playtime: 20 - 40 minutes
Mechanics: Deduction, Hand Management

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 2

Saturday:
11 AM - 1 PM - TABLE 2

Sunday:
11 AM - 1 PM - TABLE 2

Mutation Wars

epoc-game-preview-mutation-wars

Description

In Mutation Wars you and your opponents are competing to be the first to develop a creature that can rule the ocean depths! It is a volatile (turbulent, inconstant, unpredictable) card game where every turn can change the dynamic. Easy to learn rules and logical gameplay overlay a surprisingly rich layer of strategic depth — making for a great way to spend time with friends in this light-hearted, creature-building card game.

Attributes

Designed By: Ross Bragg
Publisher: Oops! Design
Players: 2 - 5 (3 or more preferably)
Playtime: 60 - 120 minutes
Mechanics: Deduction, Creature Building, Strategy, Card

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 5

Saturday:
11 AM - 1 PM - TABLE 8

Sunday:
11 AM - 1 PM - TABLE 6

Pilots of Gallaxia

Description

Ticket to Ride in space with battles (Ticket to RAID). The pilots of Gallaxia race to pick up their scientist and bring them home. Earn points by building trade routes between planets before the Darkstorm clears them all away or mercenaries sabotage you.

Attributes

Designed By: Stefan Rasporich
Publisher: Oops! Design
Players: 2 - 6
Playtime: 45 - 90 minutes
Mechanics: Press Your Luck, Rescue, Strategy, Route Building, Take-that

Demo Schedule

Friday:
1 PM - 3 PM - TABLE 5

Saturday:
9 AM - 11 AM - TABLE 9

Sunday:
1 PM - 3 PM - TABLE 5

Pirate Party

Description

A game of luck, played with yatzee style dice, similar concept to mario party

Attributes

Designed By: Hugz Greenough
Publisher:
Players: 3 - 6
Playtime: 60 - 90 minutes
Mechanics: Luck, Dice

Demo Schedule

Friday:
1 PM - 3 PM - TABLE 8

Sunday:
11 AM - 1 PM - TABLE 8

Playtime Pirates

epoc-game-preview-playtime-pirates

Description

Playtime Pirates is a competitive card game where the players take on the role of children at daycare making pirate themed crafts and costumes. Whoever has created the most items by cleanup time will win.

Attributes

Designed By: Sean Desnoyers
Publisher:
Players: 2 - 4
Playtime: 30 - 60 minutes
Mechanics: Deck Building, Resource Management

Demo Schedule

Friday:
1 PM - 3 PM - TABLE 1

Saturday:
1 PM - 3 PM - TABLE 1

Sunday:
1 PM - 3 PM - TABLE 1

Racers of Salus

epoc-game-preview-racers-of-salus

Description

Racers of Salus is a rapid-fire racing card game! Attempt to outmaneuver, overpower, and outwit your opponents as you allocate energy to the different parts of your racer. Each racer has its unique ability as well as it's own capacity to handle different amounts of energy without overheating. Be wary of the dangerous track as reckless speed can send you spiralling out of control.

Attributes

Designed By: Spencer Evans
Publisher:
Players: 2 - 5 (3 - 4 Preferable)
Playtime: 30 - 40 minutes
Mechanics: Deck Building, Bid, Resource Allocation

Demo Schedule

Friday:
11 AM - 1 PM - TABLE 2

Saturday:
9 AM - 11 AM - TABLE 2
1 PM - 3 PM - TABLE 2

Ragnarokalypse

Description

In Ragnarokalypse two players take on the roles of warlords competing over territories in a post-apocalyptic wasteland. Each side gathers their forces, collect supplies, deploy their troops, and fight for supremacy. The one who conquers the most territory or causes the most ruin achieves total victory.

Attributes

Designed By: Reuben Avellana
Publisher:
Players: 2
Playtime: 30 - 90 minutes
Mechanics: Deck-building, Strategy, Hand Management, Resource Management,

Demo Schedule

Friday:
9 AM - 11 AM - TABLE 3
11 AM - 1 PM - TABLE 3

Saturday:
9 AM - 11 AM - TABLE 5

Ranchers & Rustlers

epoc-game-preview-ranchers-rustle

Description

A western themed, poker playing, and horse rustling card game. The players try to play their best poker hand against each other while playing event cards to rustle the best horse in the livery. Victory points are calculated based on the type of horse gained, and Event cards played on that horse. The game continues until the Livery (Horse Deck) is empty. The player with the most victory points is the best horse rustler and also wins the game.

Attributes

Designed By: Warren Loewen
Publisher:
Players: 2 - 6
Playtime: 45 - 60 minutes
Mechanics: Deck Building, Bid, Resource Allocation

Demo Schedule

Saturday:
1 PM - 3 PM - TABLE 6

Retro Hero

Description

Insert your level card to search, fight, and most of all STAY ALIVE! Retro Hero is a dungeon crawler where you must build up your attack and defense, use magic to extend your adventure, place bombs to blast through walls, and collect special items along the way. Just make it passed all 9 levels to win.

Attributes

Designed By: Alex Racine
Publisher: Games by AR
Players: 1 - 4
Playtime: 45 minutes
Mechanics: Dice Rolling, Engine Building, Strategy

Demo Schedule

Saturday:
11 AM - 1 PM - TABLE 5

Sunday:
2 PM - 3 PM - TABLE 3

Road Trip!

epoc-game-preview-road-trip

Description

Are you ready to hit the road? Throw your bags into the ol’ family station wagon, and head out onto the highway with Road Trip!, a fun new board game for kids and adults alike. Make your way all the way around the USA as you try to keep your car running smoothly, your belly full, your bladder empty, and your opponents stuck on the side of the road, trying to figure out where they left their tire irons. The first player to reach all of the state capitals wins!

Attributes

Designed By: Steve Winters
Publisher: Games by AR
Players: 2 - 4 (2 or 4 preferred)
Playtime: 90 - 120 minutes
Mechanics: Card-based, Resource Management, Planning

Demo Schedule

Friday:
11 AM - 1 PM - TABLE 7
3 PM - 5 PM - TABLE 7

Scarab of RA

Description

Brave your way through the pyramid of Ra to discover the valuable treasures hidden within; but beware, danger lurks around every corner! Duck your way past cunning monkeys, savage lions, and poisonous cobras, and, of course, watch out for the unquiet spirit of RA himself! Scarab of Ra is a light, push-your-luck, dice drafting, survival game. Get in, get the loot, and (hopefully), get out alive!

Attributes

Designed By: Jared McGeough
Publisher:
Players: 2 - 4
Playtime: 30 - 45 minutes
Mechanics: Push-Your-Luck, Race, Resource Management, Set Collection

Demo Schedule

Saturday:
3 PM - 5 PM - TABLE 4

Solving Problems with Science Fiction

Description

Stuck in a Traffic Jam? Using a starfighter can help you get out. Sure, there's the continuing drawback of high gas prices, but perhaps a sentient AI as a driver would help you sort things out...

Solving Problems with Science Fiction is the wacky party game of doing just that. Faced with a problem, the table uses good ol' brainstorming to work their way through to the perfect solution. Vote on the best solutions, and the most likely drawbacks, and convince your neighbors that you are right, in this hilarious pitch game.

Attributes

Designed By: Brian Wynder
Publisher:
Players: 3 - 8 (5 - 8 Preferred)
Playtime: 20 - 30 minutes
Mechanics: Pitch game

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 3

Sunday:
11 AM - 1 PM - TABLE 3

SteamPunk Arena

epoc-game-preview-steampunk-arena

Description

A 4X (Explore, Exploit, Expand, Exterminate) turn-based game built within a turn-based game, SteamPunk Arena takes place in period of of great hope and crushing despair. Of unique discovery and cataclysmic destruction. Of iron, rust and smoke. In SteamPunk Arena, each combatant will choose a faction, and then choose the hero who will lead said faction into battle. These heroes will help spur theatre-specific units into action by providing a modifying bonus.

Attributes

Designed By: Stephen Dickey
Publisher:
Players: 2 - 6 (4 to 6 preferred)
Playtime: 60 - 120 minutes
Mechanics: Dice Rolling, Turn Based Strategy

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 6

Saturday:
9 AM - 11 AM - TABLE 6

Sunday:
11 AM - 1 PM - TABLE 4

Submarina

Description

Pilot your submarine through cavernous tiles with your crew, collecting rich ocean bed resources for contracts.

Attributes

Designed By: Dan Kazmaier
Publisher:
Players: 2 - 6
Playtime: 60 - 90 minutes
Mechanics: Resource Management, Area Control, Tile-Laying

Demo Schedule

Friday:
3 PM - 5 PM - TABLE 3

Saturday:
9 AM - 11 AM - TABLE 3
11 AM - 1 PM - TABLE 3

Tiny Ninjas: Heroes

epoc-game-preview-tiny-ninja-heroes

Description

Command a clan of 5 ninja, including 1 unique hero, across a 4x7 battlefield grid. Gain and spend energy to perform powerful attacks, use item cards and do whatever it takes to wipe out the enemy hero.

Attributes

Designed By: Ryan Leininger
Publisher:
Players: 2 - 6 (2 player game but will have 3 games available during time slots)
Playtime: 30 minutes
Mechanics: Area/Grid Movement, Hand Management, Dice Rolling

Demo Schedule

Friday:
5 PM - 7 PM - TABLE 5
Saturday:
1 PM - 3 PM - TABLE 5
3 PM - 5 PM - TABLE 5

Titan Borne

Description

Attributes

Designed By: Scott MacArthur
Publisher:
Players: 2 - 4
Playtime:
Mechanics:

Demo Schedule

Saturday:
1 PM - 3 PM

Triangulum

epoc-game-preview-triangulum

Description

A little bit Chinese Checkers, a little bit Chess, Triangulum forces you to dig deep down into the logical reservoir of your mind to find an answer to the question: what if there were two people out there who were trying to destroy me, rather than just one?

Attributes

Designed By: Steve Winters
Publisher:
Players: 3
Playtime: 45 - 60 minutes
Mechanics: Logic, Strategy, Shifting Alliances

Demo Schedule

Frirday:
1 PM - 3 PM - TABLE 7